Green Hornet issues 1-4 review

In the new Green Hornet comic series, written by Kevin Smith and published by Dynamite Entertainment, you will find a slightly by the numbers and possibly predictable origin story. However it is the way this story is presented and the way the dialogue is written that makes this series worth a read.

The current run of this series is an adaptation of Smith’s own abandoned screenplay. It carries Kevin Smith’s trademarks: cliches, tropes and hilarious dialogue.

The Green Hornet has been a part of American culture dating back to the days of radio serials. The character and his sidekick, valet, manservant Kato are best remembered for their depiction in the 1960’s tv program where Bruce Lee played the latter role.

The history and past exploits of this other quite dynamic duo is not needed in order to enjoy this latest spin on the character. In the opening pages, Smith clues the reader in on all that is needed to get the characters.

What followes is a classic origin tale sprinkled with Smith’s humour and ability to manipulate the audience’s emotions.

A tale of loss, honor and justice with enough chuckles to keep it snappy.

The Green Hornet has thus far held my interest and kept me hungry for more. With a myriad of titles competing for my Lincoln’s it is rare to pick up a title solely on its own merits.

This series is currently at issue 4 having started this past month and it should be no problem catching up.

Highly recommended for those looking for a series completely disconnected from larger universes and continuities, fans of the recent Zorro movies, na na na Batman, as well as Kevin Smith of course.

Split Second @ 46%: How to really play the demo and decide to buy

If you have only played the demo once then I can almost guarantee you think this game is not worth buying. Due to the Blur beta spontaneously ending, I decided to give S/S another shot. Holy William H. Macy am I glad I did. Ask yourself the following questions:

Did I see the parking garage?
Did I see the air traffic tower collapse?
Did I see the military carrier plane crash?
Did I see the boarding planes at the terminal?

If you answered no to any of these questions, then you owe it to yourself to go through the demo again.

Here’s what S/S has that no other racer has (yes even Blur):

Havok based real world physics.

What this means is that when an explosion goes off near you, your car reacts realistically. You may either get flipped over or lose control of your car to varying degrees, from a full on slide to a skid to just flipping over. It is all 100% based on your speed, the force of the boom, and your distance. It is not based on random zeroes and ones.

The physics also mean grinding and pushing cars behaves more like in the real world. Instead of how, in Burnout, a little tap instantly wrecks a car, you now have to work hard and hope you’re lucky, Ever see a police chase? It takes a few hits to wreck the bad guy. The same thing happens here.

Crazy course changing catastrophes

What is normally cool things to drive over and around, become screaming metal deathtraps. You drive through the bottom of a docked ferry, someone pushed the red button, and all of a sudden the decks explode and you fade to black. Upon respawn you see that the decks now form a giant ramp that launches you onto a sinking aircraft carrier and now you have to dodge sliding fighter jets just to get back to terra firma. There are way too many of these to detail but every track has a handful of events triggered by the racers that change the track layout to varying degrees.

Game modes that feel different

Every racer has eliminations and time trials. This one has you dodging falling aircraft and wrecking balls at the same time. The time trials have every explosion and course changer triggering automatically to mess up your clean line. Or an apache fires missles that you have to dodge or mammoth trucks out of speed racer launch exploding death barrels.

A singleplayer that affects multiplayer

You have to play the story to unlock tracks and cars for multiplayer. On the couch multi is the same as online. Yes burnout had that too but it’s been a long freaking time since the last closed track burnout.

If Blur is Call of Duty on wheels then Split Second is Street Fighter on wheels. You have to think strategically and not waste meter. You have to play mind games and screw with people.

This post was originally going to be wriiten at 10% I just couldn’t stop playing FOR HOURS. To say any more is to be in danger of spoiling this game. So try and see everything that the demo has to throw at you and know that it is tame and yawn worthy when compared to what get’s launched in the full game.

Do not be so quick to give this game the pass.

What’s down the pipe

Three weeks of audio logs full of money saving tips, stand up and universal theories. Charlie the 13 year old poser satanist Director’s cut (almost twenty episodes), the new spin-off series Timothy Necro, video podcasts and two minute continuing game reviews, the latest and greatest from the MUGEN scene as well as classic serials like the idiot of the (insert recent time frame here) award, random URLs and google searches, as well as IT CAME FROM THE SPAAAAAAAM FOLDER.

There’s over eight years worth of content and ideas from The Product of My Boredom. SO WATCH THIS SPACE!

In the meantime follow me on twitter @demonicdrphil.