Recently uploaded all of the videos from the Let’s Play Fallout 3 Point Lookout onto YouTube. This playlist also contains an exclusive 2-8 which closes out that play session. I’m thinking of continuing on with the series and would like any comments or criticisms in order to improve it in in the future. Thank you very much for watching and offering your opinions.
Continuing my explorations of Point Lookout, on a quest to complete a quest no matter what the good ol’ boys and swamp zombies have to say about it. Lot’s more action, lame jokes and better sound quality!
Blip has placed ads on some of my videos. If you see an ad, just click on it and it will open up a new window and skip the rest of the ad. You get what you want to see faster and you support the site as well. It’s win win!
In this episode I play Autobahn Polizei so you don’t have to. In this first segment: The Horrible Tutorial
Finally finished the horrible tutorial now onto the…cases?
I give up on trying to intercept a beer truck that has too much poison in it instead of beer. I actually beat this mission shortly after ending this piece by taking a huge jump right after the hill of death. Unfortunately not on video.
Apologies for the gameplay quality still trying to make the best out of what I have. On this episode we play Overlord II for a bit and beat the dead horse that is E3
Played this one for a little bit the other day. Not to sure how I feel about it. It’s made by the same guys who made Blur, Bizarre Creations. It’s like Blur but taken the other way around. It’s a shooter that plays like a racer with a little bit fighting game thrown in.
You have levels that are kind of race track ish in that there’s one way through em. Along the way you have to stylishly pop dudes in the face and find hidden skull markers. All of this gets you points and you need a lot of those to top the rankings.
So take the time trials of Burnout but instead of drifting and making jumped you’re rolling and popping headshots.
There I believe eight different characters which have characteristics broken down just like the cars in any racer.
I doubt anyone is still playing the online so seeing that section of the game is something to be missed unfortunately.
Right now it’s drifted to the bottom of my list but I definitely did not give it a fair shot yet so look forward to seeing it on other editions of.Aos which will be both blog and vlog.
Finished both Assasin’s Creed games and I’m looking forward to brotherhood and the third one. Yes they are different because if brotherhood was the trust third entry it would have a three in it.
On the way home to play it shortly. Just by flipping through the manual, a lot of my preconceptions have turned into misconceptions. I originally pegged this game as a soulless kart racer and i’m glad to see i’m wrong. I was expecting a mostly multiplayer experience but it seems like a fully featured career mode might be taking up most of my time.
look for more impressions and reviews for this game and others coming soon.
Been talking about this thing for so long and it’s finally up. Hope it came out decent. man I feel like a new dad or something. video seems messed up in the embed here’s the link to the blip page sorry http://blip.tv/file/3676743
If you have only played the demo once then I can almost guarantee you think this game is not worth buying. Due to the Blur beta spontaneously ending, I decided to give S/S another shot. Holy William H. Macy am I glad I did. Ask yourself the following questions:
Did I see the parking garage?
Did I see the air traffic tower collapse?
Did I see the military carrier plane crash?
Did I see the boarding planes at the terminal?
If you answered no to any of these questions, then you owe it to yourself to go through the demo again.
Here’s what S/S has that no other racer has (yes even Blur):
Havok based real world physics.
What this means is that when an explosion goes off near you, your car reacts realistically. You may either get flipped over or lose control of your car to varying degrees, from a full on slide to a skid to just flipping over. It is all 100% based on your speed, the force of the boom, and your distance. It is not based on random zeroes and ones.
The physics also mean grinding and pushing cars behaves more like in the real world. Instead of how, in Burnout, a little tap instantly wrecks a car, you now have to work hard and hope you’re lucky, Ever see a police chase? It takes a few hits to wreck the bad guy. The same thing happens here.
Crazy course changing catastrophes
What is normally cool things to drive over and around, become screaming metal deathtraps. You drive through the bottom of a docked ferry, someone pushed the red button, and all of a sudden the decks explode and you fade to black. Upon respawn you see that the decks now form a giant ramp that launches you onto a sinking aircraft carrier and now you have to dodge sliding fighter jets just to get back to terra firma. There are way too many of these to detail but every track has a handful of events triggered by the racers that change the track layout to varying degrees.
Game modes that feel different
Every racer has eliminations and time trials. This one has you dodging falling aircraft and wrecking balls at the same time. The time trials have every explosion and course changer triggering automatically to mess up your clean line. Or an apache fires missles that you have to dodge or mammoth trucks out of speed racer launch exploding death barrels.
A singleplayer that affects multiplayer
You have to play the story to unlock tracks and cars for multiplayer. On the couch multi is the same as online. Yes burnout had that too but it’s been a long freaking time since the last closed track burnout.
If Blur is Call of Duty on wheels then Split Second is Street Fighter on wheels. You have to think strategically and not waste meter. You have to play mind games and screw with people.
This post was originally going to be wriiten at 10% I just couldn’t stop playing FOR HOURS. To say any more is to be in danger of spoiling this game. So try and see everything that the demo has to throw at you and know that it is tame and yawn worthy when compared to what get’s launched in the full game.
Do not be so quick to give this game the pass.
Three weeks of audio logs full of money saving tips, stand up and universal theories. Charlie the 13 year old poser satanist Director’s cut (almost twenty episodes), the new spin-off series Timothy Necro, video podcasts and two minute continuing game reviews, the latest and greatest from the MUGEN scene as well as classic serials like the idiot of the (insert recent time frame here) award, random URLs and google searches, as well as IT CAME FROM THE SPAAAAAAAM FOLDER.
There’s over eight years worth of content and ideas from The Product of My Boredom. SO WATCH THIS SPACE!
In the meantime follow me on twitter @demonicdrphil.