Recently uploaded all of the videos from the Let’s Play Fallout 3 Point Lookout onto YouTube. This playlist also contains an exclusive 2-8 which closes out that play session. I’m thinking of continuing on with the series and would like any comments or criticisms in order to improve it in in the future. Thank you very much for watching and offering your opinions.
Continuing my explorations of Point Lookout, on a quest to complete a quest no matter what the good ol’ boys and swamp zombies have to say about it. Lot’s more action, lame jokes and better sound quality!
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In this episode I play Autobahn Polizei so you don’t have to. In this first segment: The Horrible Tutorial
Finally finished the horrible tutorial now onto the…cases?
I give up on trying to intercept a beer truck that has too much poison in it instead of beer. I actually beat this mission shortly after ending this piece by taking a huge jump right after the hill of death. Unfortunately not on video.
If you have only played the demo once then I can almost guarantee you think this game is not worth buying. Due to the Blur beta spontaneously ending, I decided to give S/S another shot. Holy William H. Macy am I glad I did. Ask yourself the following questions:
Did I see the parking garage?
Did I see the air traffic tower collapse?
Did I see the military carrier plane crash?
Did I see the boarding planes at the terminal?
If you answered no to any of these questions, then you owe it to yourself to go through the demo again.
Here’s what S/S has that no other racer has (yes even Blur):
Havok based real world physics.
What this means is that when an explosion goes off near you, your car reacts realistically. You may either get flipped over or lose control of your car to varying degrees, from a full on slide to a skid to just flipping over. It is all 100% based on your speed, the force of the boom, and your distance. It is not based on random zeroes and ones.
The physics also mean grinding and pushing cars behaves more like in the real world. Instead of how, in Burnout, a little tap instantly wrecks a car, you now have to work hard and hope you’re lucky, Ever see a police chase? It takes a few hits to wreck the bad guy. The same thing happens here.
Crazy course changing catastrophes
What is normally cool things to drive over and around, become screaming metal deathtraps. You drive through the bottom of a docked ferry, someone pushed the red button, and all of a sudden the decks explode and you fade to black. Upon respawn you see that the decks now form a giant ramp that launches you onto a sinking aircraft carrier and now you have to dodge sliding fighter jets just to get back to terra firma. There are way too many of these to detail but every track has a handful of events triggered by the racers that change the track layout to varying degrees.
Game modes that feel different
Every racer has eliminations and time trials. This one has you dodging falling aircraft and wrecking balls at the same time. The time trials have every explosion and course changer triggering automatically to mess up your clean line. Or an apache fires missles that you have to dodge or mammoth trucks out of speed racer launch exploding death barrels.
A singleplayer that affects multiplayer
You have to play the story to unlock tracks and cars for multiplayer. On the couch multi is the same as online. Yes burnout had that too but it’s been a long freaking time since the last closed track burnout.
If Blur is Call of Duty on wheels then Split Second is Street Fighter on wheels. You have to think strategically and not waste meter. You have to play mind games and screw with people.
This post was originally going to be wriiten at 10% I just couldn’t stop playing FOR HOURS. To say any more is to be in danger of spoiling this game. So try and see everything that the demo has to throw at you and know that it is tame and yawn worthy when compared to what get’s launched in the full game.
Do not be so quick to give this game the pass.